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GG网络技术分享 2025-11-13 10:58 1
基于上文内容,

javascript
var scene = new THREE.Scene;
var camera = new THREE.PerspectiveCamera;
var renderer = new THREE.WebGLRenderer;
renderer.setSize;
document.body.appendChild;
javascript
var loader = new THREE.GLTFLoader;
loader.load {
// 模型加载完成后的回调函数
scene.add;
animate;
}, function {
// 加载进度回调函数
console.log + '% loaded');
}, function {
// 加载输了回调函数
console.error;
});
javascript function animate { requestAnimationFrame;
// geng新鲜相机、渲染器等
camera.position.z = 5;
renderer.render;
}
javascript
var textureLoader = new THREE.CompressedTextureLoader;
textureLoader.load {
var material = new THREE.MeshBasicMaterial;
var mesh = new THREE.Mesh, material);
scene.add;
});
javascript
loader.load {
for {
var node = gltf.scene.children;
if !== -1) {
gltf.scene.remove;
}
}
scene.add;
animate;
}, function {
console.log + '% loaded');
}, function {
console.error;
});
javascript
var lod = new THREE.LOD;
// 创建不同细节层次的对象
var modelHighDetail = new THREE.Mesh;
var modelMedDetail = new THREE.Mesh;
var modelLowDetail = new THREE.Mesh;
var model = new THREE.Mesh;
// 添加不同细节层次的对象到LOD对象
lod.addLevel;
lod.addLevel;
lod.addLevel;
lod.addLevel;
scene.add;
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