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GG网络技术分享 2025-08-11 22:46 6
在Unity3D中, 构建一个无地形瓦片的长远尾场景,能让你的游戏或应用拥有更加独特的视觉效果。
先说说你需要删除场景中的默认地形瓦片。在Unity编辑器中,右键点击层级面板中的地形,选择“Delete”即可。
删除默认地形瓦片后你需要创建一个自定义的地形。这能通过编写代码来实现。
using UnityEngine;
public class CreateTerrain : MonoBehaviour {
public Material material;
void Start {
// 创建 Terrain 数据
TerrainData terrainData = new TerrainData;
terrainData.size = new Vector3;
int resolution = 256;
terrainData.heightmapResolution = resolution;
terrainData.alphamapResolution = resolution - 1;
terrainData.SetDetailResolution;
terrainData.baseMapResolution = resolution - 1;
// 创建 Terrain GameObject
Terrain terrain = Terrain.CreateTerrainGameObject.GetComponent;
terrain.materialTemplate = material;
terrain.gameObject.name = "MyTerrain";
terrain.transform.position = Vector3.zero;
}
}
为了使地形看起来更加天然你能为地形添加纹理和植被。
using UnityEngine;
public class AddTexture : MonoBehaviour {
public Texture2D splatmap;
public Texture2D textures;
void Start {
Terrain terrain = GetComponent;
// 设置 Splatmap
terrain.terrainData.splatPrototypes = new SplatPrototype;
for {
terrain.terrainData.splatPrototypes = new SplatPrototype;
terrain.terrainData.splatPrototypes.texture = textures;
}
float splatmapData = new float;
for {
for {
Color splat = splatmap.GetPixel;
for {
if {
splatmapData = 1f;
}
}
}
}
terrain.terrainData.SetAlphamaps;
// 添加植被
DetailPrototype detailPrototypes = new DetailPrototype;
for {
detailPrototypes = new DetailPrototype;
detailPrototypes.prototypeTexture = textures;
detailPrototypes.renderMode = DetailRenderMode.GrassBillboard;
}
terrain.terrainData.detailPrototypes = detailPrototypes;
for {
int detailMap = new int;
for {
for {
detailMap = Random.Range;
}
}
terrain.terrainData.SetDetailLayer;
}
}
}
如果你希望在场景启动时自动删除地形瓦片,能用以下代码:
void Start {
Terrain terrain = GameObject.FindObjectOfType;
DestroyImmediate;
}
这些个观点。
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